Premium course · 19 lessons · 19 modules
We built a game in two weeks — using AI for the code, the art, the audio and the tests.
This is the whole setup, handed to you: the MCP servers, the agents, and the exact prompts we run. Build small Phaser games in the browser, a real Unity game, even simple 3D — all driven by AI you control.
One payment · lifetime access · downloadable PDF · 3 lessons free
This isn't theory — it shipped
Void Balls — play the demo on itch.io now, wishlist it on Steam. Read exactly how we built it in the free case study — including what AI can't do for you.
Three game tracks, one setup
The workflow is the same even when the engine isn't. MCP everywhere — Unity MCP, Replicate, ElevenLabs, Meshy.
Phaser 2D
Small browser games on a shared framework — fast to build, with a live demo in the free lessons.
Unity · Steam
The full pipeline behind Void Balls — AI code, AI art, AI audio, and automated testing.
Unity 3D
Simple 3D with text-to-3D models, for when an idea genuinely needs a third dimension.
What's inside
19 modules · 19 lessons · 3 free to read now
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🧭
The MCP-everywhere mental model and the three games you will build, simple to complex.
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🛠️
Plan mode, agents, normal vs auto-accept, workflows — and running several tabs at once.
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🔌
Connect Unity MCP, Replicate, ElevenLabs and Meshy so agents can act, not just talk.
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🤖
The specialist agents we run, and how to write your own as plain markdown.
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🌙
Run the agent in a loop until the work is done — safely, with checks that catch it lying.
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📐
Write a design the AI can actually build — clear scope, testable acceptance criteria.
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✅
AI writes the tests first and keeps every script covered — in Phaser and in Unity.
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📱
One control scheme and a responsive canvas that works on every device, for free.
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🕹️
The fastest way to learn the loop — one shared engine, instant feedback, a live demo.
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🎯
Drive the agent to scaffold a whole browser game, under test, end to end.
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🎮
The real-time feedback loop — AI inspects the scene, runs play mode, reads the console.
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🎨
The Replicate pipeline: prompts, style lock, transparent backgrounds, palette discipline.
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🔊
Sound effects and layered music that react to the game, not just the prompt.
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🟢
Take the loop into a real engine and ship a small Unity 2D game, under test.
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🐍
Text-to-3D models into Unity — go all the way from 2D to a playable 3D game.
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🚀
Concept to a playable build in two weeks, with the real numbers — and what AI cannot do.
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📦
Launch & distribution: itch.io and Steam for free, the right Reddit communities, game jams.
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📣
A blog that ranks, plus agents that turn build progress into promo art, posts and devlogs.
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🧁
Our Gaming Bakery: how a one-line idea becomes a playable, shipped game — on repeat.
Lifetime access
one-time · no subscription
- ✓ All 19 modules, 19 lessons
- ✓ The exact MCP config, agents and prompts
- ✓ Live playable demos in the browser
- ✓ The full course as a downloadable PDF
- ✓ Free updates as the setup evolves
Launching shortly — payment opens when the course goes live.
Questions
Do I need a subscription?
No. It's a one-time purchase for lifetime access to every module, the live demos, and the downloadable PDF.
What do I actually get?
The complete setup: the MCP configuration, the agent roster, and the exact prompts we run — copy-paste ready — plus a Steam game case study with the real numbers, and a downloadable PDF of the whole course.
Do I need Unity?
Not to start. The free Phaser lessons run entirely in the browser. The Unity track uses Unity 6 and Unity MCP, which we walk through wiring up from scratch.
Is any of it free?
Yes — three full lessons are free: the setup overview, the Phaser framework (with a game you can play right here), and the Void Balls Steam case study.
What about refunds?
Checkout is handled by Lemon Squeezy as merchant of record, so refunds, VAT and receipts are all handled cleanly through them.