AI-Powered Game Development
From idea to playable game โ here's every tool in the pipeline and how it all fits together.
Claude Code Opus
AI Development
Our AI pair-programmer. Claude writes game code, designs systems, generates content, and orchestrates the whole pipeline โ like having an entire dev team on call.
Unity 6 + Unity MCP
Steam Games
Unity 6 (URP 2D) powers our Steam games like Void Balls. Unity MCP wires Claude into the Editor โ it inspects scenes, edits components, and tests gameplay on its own.
Phaser 4 + Astro
2D Browser Originals
Our free 2D browser Originals โ Donkey Run and Asteroids Destroyer โ run on Phaser 4 inside an Astro portal. Instant play on mobile, tablet, and desktop, no download.
three.js + Astro
3D Browser Originals
Neon Snake is a true-3D Original โ three.js in the same Astro portal, on the very same framework as our 2D games. Real depth and neon glow, instant-play with no download.
Replicate
Visual Assets
AI image generation for game sprites, promo art, and marketing. Every visual in Void Balls was generated through Replicate's API on our canonical neon palette.
PixelLab
2D Pixel Art
AI pixel-art for our 2D Originals โ characters, items, tilesets, and animations, on-style and game-ready. It keeps a tiny studio shipping sprite work, no artist on staff.
ElevenLabs
Audio & SFX
AI-generated sound effects and music. From explosion impacts to ambient void hums, every sound is crafted with AI to match each game's aesthetic โ no audio engineer.
Meshy
3D Assets
AI 3D model generation. Text-to-3D and image-to-3D pipelines feed richer models into our three.js Originals and the next 3D prototypes in the Gaming Bakery pipeline.
CapCut
Video Editing
Video editing and auto-captioning for trailers, devlogs, and social clips. AI-assisted editing makes content fast enough for a tiny studio to keep a steady cadence.
Why AI-Assisted?
Let's be real โ creativity, game design, and level design are what make a game worth playing. That's where the human touch is irreplaceable, and that's where all our focus goes. The ideas, the feel, the player experience โ that's 100% us.
Don't get us wrong โ artists, musicians, and sound designers are phenomenal at what they do. But as a tiny studio, AI tools give us a balance we couldn't have before. We offload asset generation, boilerplate code, and repetitive tasks so we can focus on what matters most: bringing our ideas to life.
The result? Games that would have taken a small team months to build, shipped in days - without compromising on the vision.