AI-Powered Game Development
From idea to playable game โ here's every tool in the pipeline and how it all fits together.
Claude Code Opus
AI Development
Our AI pair-programmer. Claude writes game code, designs systems, generates marketing content, and orchestrates the entire development pipeline. It's like having an entire dev team.
Unity 6 + Unity MCP
Game Engine
Unity 6 with URP 2D for game development. Unity MCP connects Claude directly to the Unity Editor โ AI can inspect scenes, modify components, and test gameplay autonomously.
Replicate
Visual Assets
AI image generation for game sprites, promotional art, and marketing materials. Every visual in Void Balls was generated through Replicate's API using our canonical palette.
ElevenLabs
Audio & SFX
AI-generated sound effects and audio. From explosion impacts to ambient void hums โ every sound is crafted through AI to match the game's aesthetic.
Meshy
3D Assets
AI 3D model generation for upcoming 3D game projects. Text-to-3D and image-to-3D pipelines ready for our next prototypes in the Gaming Bakery pipeline.
CapCut
Video Editing
Video editing and auto-captioning for trailers, devlogs, and social content. AI-assisted editing makes content creation fast enough for a solo developer.
Why AI-Assisted?
Let's be real โ creativity, game design, and level design are what make a game worth playing. That's where the human touch is irreplaceable and that's where all my focus goes. The ideas, the feel, the player experience โ that's 100% me.
Don't get me wrong โ artists, musicians, and sound designers are phenomenal at what they do. But as a solo indie developer, AI tools give me a balance I couldn't have before. I can offload asset generation, boilerplate code, and repetitive tasks so I can focus on what matters most: bringing my ideas to life.
The result? Games that would have taken a small team months to build, shipped by one person in weeks โ without compromising on the vision.